M3 Reinforcement Activity
Psychology of gaming: Gaming and gaming design can create engaging experiences and let the individual feel rewarded. Gaming creates connections as well as escapism. Games can trigger dopamine, which makes the brain feel pleasure. Serotonin can be released during gaming as well. Serotonin can regulate the mind and create a feeling of happiness.
Games really bring people together. I can introduce a game in class. We will play table tennis. The challenge is the players have to make their own paddle. The students will work together designing. During game time all students from all groups will be pulled in to play, all sense of social clicks are gone. It is the sense of competition that draws the students together, that seems to bleed over to the class time. The social clicks are forgotten.
Points really give the students a reward. The dopamine is triggered in their brain. The student has seen the challenge and achieved it. My son is a gamer and shares frequently the achievements made. Many games have daily challenges to achieve. The student will go back to this game daily to relive the experience.
Tool Scavenger Hunt: Purpose of this game is to locate the tools within the shop, as well as reinforcing the name of the tools. This game is a quick starter to get the tools right and learning the names of tools, if not known. Small reward and small tasks building self-esteem.
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